Transform: Transcoded Landscape
from Form+Code in Design, Art, and Architecture
by Casey Reas, Chandler McWilliams, and LUST
Princeton Architectural Press, 2010
http://formandcode.com
/*
GAmuza 0.4.1 examples
---------------------
ReasMcWilliamsLUST_FORM+CODE/TranscodedLandscape.ga
Transform: Transcoded Landscape
from Form+Code in Design, Art, and Architecture
by Casey Reas, Chandler McWilliams, and LUST
Princeton Architectural Press, 2010
http://formandcode.com
This code was written in GAmuza 0.4.1+
Get GAmuza at http://www.gamuza.cc
created by n3m3da | www.d3cod3.org
*/
img = of.image()
tex = of.texture()
c = of.color()
pixels = of.pixels()
theta = 0
function setup()
img:loadImage(ga.importFile("nasa-iceberg.jpg"))
pixels:allocate(img:getWidth(),img:getHeight(),3)
tex:allocate(img:getWidth(),img:getHeight(),GL_RGB)
tex = img:getTextureReference()
tex:readToPixels(pixels)
end
function update()
theta = theta + 0.005
end
function draw()
ga.background(0.0,0.3)
of.pushMatrix()
of.translate(OUTPUT_W/2,OUTPUT_H/2,0.0)
of.scale(9.0,9.0,1.0)
of.rotateY(theta)
ww = img:getWidth()
hh = img:getHeight()
glBegin(GL_LINES)
for i=0, hh do
for j=0, ww do
c = pixels:getColor(j,i)
of.setColor(245,151,176,c:getBrightness())
x1 = j - ww/2
y1 = i - hh/2
z1 = -c:getBrightness()/2
x2 = j - ww/2
y2 = i - hh/2
z2 = -c:getBrightness()/2 - 7
glVertex3d(x1,y1,z1)
glVertex3d(x2,y2,z2)
end
end
glEnd()
of.popMatrix()
end
GAmuza 0.4.1 examples
---------------------
ReasMcWilliamsLUST_FORM+CODE/TranscodedLandscape.ga
Transform: Transcoded Landscape
from Form+Code in Design, Art, and Architecture
by Casey Reas, Chandler McWilliams, and LUST
Princeton Architectural Press, 2010
http://formandcode.com
This code was written in GAmuza 0.4.1+
Get GAmuza at http://www.gamuza.cc
created by n3m3da | www.d3cod3.org
*/
img = of.image()
tex = of.texture()
c = of.color()
pixels = of.pixels()
theta = 0
function setup()
img:loadImage(ga.importFile("nasa-iceberg.jpg"))
pixels:allocate(img:getWidth(),img:getHeight(),3)
tex:allocate(img:getWidth(),img:getHeight(),GL_RGB)
tex = img:getTextureReference()
tex:readToPixels(pixels)
end
function update()
theta = theta + 0.005
end
function draw()
ga.background(0.0,0.3)
of.pushMatrix()
of.translate(OUTPUT_W/2,OUTPUT_H/2,0.0)
of.scale(9.0,9.0,1.0)
of.rotateY(theta)
ww = img:getWidth()
hh = img:getHeight()
glBegin(GL_LINES)
for i=0, hh do
for j=0, ww do
c = pixels:getColor(j,i)
of.setColor(245,151,176,c:getBrightness())
x1 = j - ww/2
y1 = i - hh/2
z1 = -c:getBrightness()/2
x2 = j - ww/2
y2 = i - hh/2
z2 = -c:getBrightness()/2 - 7
glVertex3d(x1,y1,z1)
glVertex3d(x2,y2,z2)
end
end
glEnd()
of.popMatrix()
end

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